Destiny Arena [ver 1.9]
Map maker: …..
Map Type: Hero Arena
Number of Players: 1-10
Replayability: 7/10
Ever imagined several final fantasy heroes and villains
pitted against each other in a small arena. Opposing fronts trying to level the
playing field with magic and sword play. Destiny Arena is a map where you will
play final fantasy characters (heroes, villains) and win against the opposing
team. That’s how I remembered it. Now this version has a lot of characters from
different franchises (Naruto, Bleach, Fairy Tail and even Fate stay night).
Since I haven’t played the map for quite some time now, this is a very
refreshing surprise. It used to be just Final Fantasy based hero arena. Now
it’s an anime/manga based since the majority of characters are from that genre.
Along with same arena based maps of its kind it holds its own ground. With its
wonderfully done skills and fast paced game play. Teamwork is needed to rack
some kill score.
The Good
The models and textures are superb. You can see your
characters face and see the resemblance from the video game. Item building is
easy to grasp since the required upgrade for an item is simple next to it.
Character skill sets are also thought out. It notes what
kind of effect your skill has with its type. There are also areas where you
can, if you are strong enough, battle a Jinnchuuriki and hopefully win. You can
use the soul that it drops either for making a cursed item or selling it in the
shops. The skill effects aren’t that bad, not balls to the wall good but its
okay. Considering they have it to script it themselves.
The Bad
One of the most fatal bugs has been fixed and I thank the
map maker for this. Imagine out running a group of enemies, only to find out
that you can not return to your base. You had a one out of ten chance of
getting through. The enemies have a ten out of ten chance of unleashing all of
their skills on your sorry hide. Thankfully that bug has been fixed. The game
needs more custom content. Sure enough the game character models are on a
league of its own but the terrain, the mobs scattered throughout the map and
even the shop NPCs could use a little customization.
I mean the concept of killing a Jinnchuuriki for its soul is
pretty cool, adding a custom model for it will make it cooler.