Thursday, February 14, 2013

Bleach vs Naruto: Generations



Bleach vs Naruto: Generations[ver: 0.3]
Map maker: KIRPAIN
Map Type:  Hero Arena
Number of Players: 2v2, 3v3, 5v5
Replayability: No

The map is geared towards characters beating the crap out of each other using techniques they have developed over time, characters taken from mangas to be specific. It is nice but I cant see any description on the skills and on the items. 

The GOOD

The logic is simple as all maps of its kind are. Garner enough kills to win, to easily kill characters you need skills, skills that can be unlocked once you hit a certain level. You get experience from killing things around the arena. It’s a vicious simple cycle anyone can understand. The thing that I’d like to point out here is the characters themselves are taken from current serialized manga meaning that whatever skills or appearance they have are somewhat up to date. The skills they utilize when in the battle field tend to get, as always with these types of games, larger than life. The models look pleasing to the eye, skills as I have stated again and again are amazing, it simple and since the map is in its early stages it has a lot of promise.


The BAD

There is an anti cheat system in the game for single player, what I cannot grasp is that you don’t even have an AI system to test with. You bothered to prevent people from cheating their way in the game ins single player mind you and they cant even fight against someone. I mean who does that, its just plain annoying. Warp point are poorly positioned, they look nice as a giant orb of what seem to be the universe but they are poorly placed. Some skills just make you wonder what is going on, your POV changes and there some flashing lights and that’s it no damage, no status effects. Just a plain light show that actually puts you in harms way rather than a saving grace.. The game has a good concept that it wants to show, it fails to do so. Overpowered characters are a staple and underpowered characters make it a lot more fun. Its in its early stages don’t expect much.


Sunday, February 3, 2013

Jurassic Park Survival Enhanced Edition


Jurassic Park Survival EE [ver. 7.2b]
Map maker: SaMmM
Map Type: Survival
Number of Players: 2-7(Coop)
Replayability: yes

Do you like dinosaurs, do you like warcraft ever imagined them together. Yes this map is about the well loved Jurassic park series. In this scenario you must survive, you must fend for yourself against dinosaurs of different kinds big and small especially the ones that are hungry.

A challenging map that requires you to think quick and play things smart since each second that goes by, the window of safety grows smaller and you do not want to be caught dead in these woods. You and your comrades have roles to play each one needed for success. Either a biologist, physicist, mechanic or a poacher. Each one designed for specific purposes since one cannot achieve the other. The area is split into different terrains with specific pros and cons. One terrain may offer quicker building production but pose a larger threat since bigger and tougher dinosaurs thrive in those areas. While a certain place spawn fruits for you and your friends to eat and make you stronger, much like ambrosia, but finding one is riskier the longer you stay to look for them.

Now the job that your character chooses allows him to specific perks, vehicles and/or items that will help repel or tame the dinosaurs out in the park. You are not limited to choosing more than one affiliation however resources tend to restrict you from doing so. Mechanics allows you to produce vehicles for scouting the lands for supplies. Vehicles are very important later on in the game when everything goes full blown apocalypse. Think of the mechanic as the job for mobility and swiftness. Poachers have accessed to weapons, specialized in taking down anything that moves and gets more gold than any survivor for killing. Pistols, machine guns, grenades are the tools of the trade of your Jurassic poacher eventually he will resort to traps using land mines and C4 explosives. Biologist relies on the science of genetic manipulation and dinosaur relations. Taming dinosaurs and using them as a cheap workforce, various mutations, health augmentations, damage modifiers make up for what the Biologist lack in fire arms and vehicles. The physicist rounds up the whole gang, has access to all turrets in the game, needed for an impenetrable base.  There are hints scattered around the map in the form of notes, tips include how to catch dinosaurs, cheap fuel alternative and the like.  

It’s a pretty good map although I find the pterodactyl model wrong, pretty sure pterodactyls did not have goatees.  


Saturday, February 2, 2013

Pain vs. Zombie


Pain vs. Zombie [ver. 2]
Map maker:
Map Type: Survival
Number of Players:  1-10(Coop)
Replayability: yes

Zombie survival maps have always been a favorite of mine to test fending off waves upon waves of undead, usually with a boss, hungry and wanting to eat your brain. These types of maps ranges from scour the city for supplies protect your HQ from the zombies, or just plain run and gun in an arena. Now this map is odd, since it makes use of anime characters (villains in fact) instead of the usual stock marine or soldier. A peculiar matchup of two contradicting worlds sounds delightfully interesting.

The map starts with you choosing from nine different characters. Each with skills suited to its title if you do not know whom to pick I’d suggest that you read the manga from which the characters are taken from since their skills range from summoning animals, unleashing flames into the battlefield and other craziness that changes the game. After you have chosen a character you get to pick a sword for your character, each sword has a unique skill bestowed upon it. Depending on which sword it can range from entangling the enemy, shooting bolts of lightning or scattering red lasers for immolation damage.

Game play is very fun and perky at times.  The zombies seem to attack in droves encircling your character the best advice would be to run and occasionally spam offensive skills. With each round the zombies grow stronger the mobs appearance don’t seem to change but they get tougher and harder to hit each time. Killing an enemy sometimes doesn’t work since they comeback a second time kind of redundant an undead becoming an undead. A quirk that may either save you or kill you is the high jump ability.  Its random and only occurs when your character is moving it could save you by avoiding a group of enemies or back fire by landing you in a group of enemies.

Some Bosses have traits that require strategies mainly they have ridiculous amounts of armor and they come in three along with normal zombies each round provides. Later in the game zombies develop ranged attacks, wind walk capable. And prepare to get swamped when they start summoning more of them. Eventually after killing everything that the game can throw at you, you will reach a boss who is tougher than anything else that you have faced.