Sunday, March 31, 2013

Lby 6.1


Lby 6.1-[ver???]
Map maker: Unavailable(war3.uuu9.com)
Map Type:  Castle Defense
Number of Players: 6
Replayability: yes

It is another map that focuses on defending a structure; this time around it’s the eye of Sargeras model on a stick. It’s the usual plethora of skill spamming utilizing team mate combos and what not. You don’t get much of a choice of characters in the game. You get what is assigned to you and just wing it. Even if you do not get a chance to choose; It is not that much of a problem the characters themselves can hold their ground.   

It features the usual shops of weapons, potions and tomes. A monster arena for quick money farming and a boss arena as well, it has custom models for bosses. And a more few things I haven’t really checked out.   

The Good

Custom models (pretty neat) Varying degrees of difficulty from defunct hp mobs to randomized character picks against mobs having HP nearly impossible to kill. Another thing that creators should be praised or and should be a standard in maps is the damage counter. You usually don’t see the actual damage a hero deals towards an enemy only critical hits are shown. This map lets you see the numbers in all its full glory with decimals and what not.

The Bad

Ive been having a string of bad luck lately. It seems that the maps that I find, well I cant see anything. Im relying on luck on what modes to choose and what characters to play with. Sometimes you win with an overpowered character but mostly you get smacked around; since you don’t know which item to buy or which skill to put in. The only thing I can seem to rely on is potions and tomes, anything else is a shot to the moon.



Friday, March 29, 2013

Jump 2.3


Jump 2.3[ver]
Map maker: Unavailaible(http://jump.uuu9.com/)
Map Type: AoS
Number of Players: 3v3, 5v5
Replayability: yes

It is another map where anime characters are mashed up in a battle field. Forced to fight each other for glory and survival. It uses custom models as all anime oriented maps do, but what sets this one from the others is that its textures are amazing. This map gets my vote for having the most beautiful texture Ive seen on a warcraft 3 model. Its so very detailed and looks natural, just like how they were in the anime/manga universe they were in.

The Good

It’s a very fast paced game, that centers around teamwork and proper coordination. Without those two key elements well, winning isn’t going to be easy.  Its very beautiful to watch and behold, at the same time it also might confuse players since the skill animation tends to get pretty bright and distracting.

The Bad

I really don’t see anything bad with this. Oh yeah I cant see some the text in the menu when selecting something. But Im sure you have luck on your side and you will probably choose the appropriate settings for you. The worst you could pick is random characters and that’s not so bad since everyone was made nicely. 

Tuesday, March 26, 2013

loli 2.1


Loli 2.1[ver 1.24e]
Map maker: unavailable              
Map Type:  Hero defense
Number of Players: 6
Replayability: yes

A map that, instead of burly big warriors or Amazonian women, you have guessed it little girls for playable characters. The characters themselves are taken from known media such as the Touhou franchise, Rozen maiden, Black rock shooter, Shakugan no shana and what seems to be a palette swap of prince Kael’thas (I did not know that he qualified for a loli character.)

The objective of the game is simple. You must protect your house from oncoming waves of enemies.
Through teamwork and skill spamming finishing the game is an easy task.

The Good

It’s a very fun replayable game, with teamwork a necessary element in reaching the final levels. The character models are simply adorable. The skills blend flawlessly in the background. It is your run of the mill map with custom models with custom spell effects, it is beautiful.

The Bad

Did I mention that I could not read or see any description on this map. The only thing that I could make out was the tomes that you buy for adding some extra point in your attributes (strength, agility, intelligence).  Aside from that and looking around for some hunting grounds to earn more cash, I could not figure out the item builds. Everything had the icon of an axe, with varying prices it was hard to decipher which I should buy, which I want to buy, which I need to buy, etc.





                                                                                                                                                                         

Monday, March 18, 2013

The Lost Temple


The Lost Temple [ver.: v1.4b.9]
Map maker: Search2Destroy
Map Type:  Claim and Defend.
Number of Players: 4v4
Replayability:  not so much

The Lost temple is set on an island where several heroes are put to the test to claim the lost temple for the side they are aligned with. 4 statues reside in the temple, destroying the statues releases a guardian an invisible force that will spawn once an obelisk has been claimed, determined to seek and slay the owner of said obelisk.

The Good

It’s a simple map, with simple objectives. The heroes themselves though quite few are nicely done, might need a bit of nerfing but skills are pretty and the passive skills make the game more exciting as its effects tend to make farming for money easier or roaming the map faster. The item build is easy and understandable enough buy the same equipment again until you reach the highest tier possible. Equipment with diverse effects requires you to buy a recipe book and travel to different shops scattered around the map. Boss mobs make the game less boring from the simple claim and survive type of game play. A weather system that forces players to move about the island.


The Bad

It’s in its early stages, not much here. Map is small along with some confusing recipe combinations that will take some time to grasp.

Thursday, March 14, 2013

Knight Footmen-Wars Tz


Knight Footmen-Wars Tz [ver 2.8]
Map maker: Aron
Map Type: multi mode
Number of Players: 1 - 12
Replayability: yes

A map that brings back one of the early game modes that sparked the warcraft map modding community. A mode where you pick a hero that must destroy the opponents base of operations, add some racial bonuses and penalties, unit upgrades and strategies. The stage is set for some fun times. It can be fast such as run and gun or a war of attrition. Your play style will decide your fate.

The game has four modes for you to choose from Survivor mode, Classic mode, Hero Defense and Hero Arena. Each mode is the same with little differences. The map is littered with your troops fighting against the enemy. Think of yourself as a general commanding an army tasked whether to make them deal more damage, upgrade their armor, turn them into berserkers or heal faster in battle. The decision is up to you. The heroes are well enough to use, each can stand his own ground couple that with some friends and it’s a royal rumblin rockin good time.  

The Good
It’s a fun map, as all maps should be enjoyable to say the most. Some bosses are around to make things more lively. Basic item building with a point system in place to for item balance.  The norms are in place which is good for the game since beginner players can handle things quickly and efficiently during game time.

The Bad
It is not that there is something wrong with it, it is just that kill some heroes destroy the base. The premise is shallow not much lore or connection for you to feel towards your character and the game.




Thursday, February 14, 2013

Bleach vs Naruto: Generations



Bleach vs Naruto: Generations[ver: 0.3]
Map maker: KIRPAIN
Map Type:  Hero Arena
Number of Players: 2v2, 3v3, 5v5
Replayability: No

The map is geared towards characters beating the crap out of each other using techniques they have developed over time, characters taken from mangas to be specific. It is nice but I cant see any description on the skills and on the items. 

The GOOD

The logic is simple as all maps of its kind are. Garner enough kills to win, to easily kill characters you need skills, skills that can be unlocked once you hit a certain level. You get experience from killing things around the arena. It’s a vicious simple cycle anyone can understand. The thing that I’d like to point out here is the characters themselves are taken from current serialized manga meaning that whatever skills or appearance they have are somewhat up to date. The skills they utilize when in the battle field tend to get, as always with these types of games, larger than life. The models look pleasing to the eye, skills as I have stated again and again are amazing, it simple and since the map is in its early stages it has a lot of promise.


The BAD

There is an anti cheat system in the game for single player, what I cannot grasp is that you don’t even have an AI system to test with. You bothered to prevent people from cheating their way in the game ins single player mind you and they cant even fight against someone. I mean who does that, its just plain annoying. Warp point are poorly positioned, they look nice as a giant orb of what seem to be the universe but they are poorly placed. Some skills just make you wonder what is going on, your POV changes and there some flashing lights and that’s it no damage, no status effects. Just a plain light show that actually puts you in harms way rather than a saving grace.. The game has a good concept that it wants to show, it fails to do so. Overpowered characters are a staple and underpowered characters make it a lot more fun. Its in its early stages don’t expect much.


Sunday, February 3, 2013

Jurassic Park Survival Enhanced Edition


Jurassic Park Survival EE [ver. 7.2b]
Map maker: SaMmM
Map Type: Survival
Number of Players: 2-7(Coop)
Replayability: yes

Do you like dinosaurs, do you like warcraft ever imagined them together. Yes this map is about the well loved Jurassic park series. In this scenario you must survive, you must fend for yourself against dinosaurs of different kinds big and small especially the ones that are hungry.

A challenging map that requires you to think quick and play things smart since each second that goes by, the window of safety grows smaller and you do not want to be caught dead in these woods. You and your comrades have roles to play each one needed for success. Either a biologist, physicist, mechanic or a poacher. Each one designed for specific purposes since one cannot achieve the other. The area is split into different terrains with specific pros and cons. One terrain may offer quicker building production but pose a larger threat since bigger and tougher dinosaurs thrive in those areas. While a certain place spawn fruits for you and your friends to eat and make you stronger, much like ambrosia, but finding one is riskier the longer you stay to look for them.

Now the job that your character chooses allows him to specific perks, vehicles and/or items that will help repel or tame the dinosaurs out in the park. You are not limited to choosing more than one affiliation however resources tend to restrict you from doing so. Mechanics allows you to produce vehicles for scouting the lands for supplies. Vehicles are very important later on in the game when everything goes full blown apocalypse. Think of the mechanic as the job for mobility and swiftness. Poachers have accessed to weapons, specialized in taking down anything that moves and gets more gold than any survivor for killing. Pistols, machine guns, grenades are the tools of the trade of your Jurassic poacher eventually he will resort to traps using land mines and C4 explosives. Biologist relies on the science of genetic manipulation and dinosaur relations. Taming dinosaurs and using them as a cheap workforce, various mutations, health augmentations, damage modifiers make up for what the Biologist lack in fire arms and vehicles. The physicist rounds up the whole gang, has access to all turrets in the game, needed for an impenetrable base.  There are hints scattered around the map in the form of notes, tips include how to catch dinosaurs, cheap fuel alternative and the like.  

It’s a pretty good map although I find the pterodactyl model wrong, pretty sure pterodactyls did not have goatees.