Sunday, May 5, 2013

Destiny Arena


Destiny Arena [ver 1.9]
Map maker: …..
Map Type:  Hero Arena
Number of Players: 1-10
Replayability: 7/10

Ever imagined several final fantasy heroes and villains pitted against each other in a small arena. Opposing fronts trying to level the playing field with magic and sword play. Destiny Arena is a map where you will play final fantasy characters (heroes, villains) and win against the opposing team. That’s how I remembered it. Now this version has a lot of characters from different franchises (Naruto, Bleach, Fairy Tail and even Fate stay night). Since I haven’t played the map for quite some time now, this is a very refreshing surprise. It used to be just Final Fantasy based hero arena. Now it’s an anime/manga based since the majority of characters are from that genre. Along with same arena based maps of its kind it holds its own ground. With its wonderfully done skills and fast paced game play. Teamwork is needed to rack some kill score.

The Good

The models and textures are superb. You can see your characters face and see the resemblance from the video game. Item building is easy to grasp since the required upgrade for an item is simple next to it.
Character skill sets are also thought out. It notes what kind of effect your skill has with its type. There are also areas where you can, if you are strong enough, battle a Jinnchuuriki and hopefully win. You can use the soul that it drops either for making a cursed item or selling it in the shops. The skill effects aren’t that bad, not balls to the wall good but its okay. Considering they have it to script it themselves.


The Bad

One of the most fatal bugs has been fixed and I thank the map maker for this. Imagine out running a group of enemies, only to find out that you can not return to your base. You had a one out of ten chance of getting through. The enemies have a ten out of ten chance of unleashing all of their skills on your sorry hide. Thankfully that bug has been fixed. The game needs more custom content. Sure enough the game character models are on a league of its own but the terrain, the mobs scattered throughout the map and even the shop NPCs could use a little customization.

I mean the concept of killing a Jinnchuuriki for its soul is pretty cool, adding a custom model for it will make it cooler.


Friday, May 3, 2013

War of the world


War of the world [ver 1]
Map maker: unknown
Map Type:  Hero Defense
Number of Players: 1-8
Replayability: 6/10

The opening description is pretty, how should I say this, interesting. It’s broken English with typos here and there. But I cannot let the description drive me away. The game might be good and fun to play. It’s a defend your castle/structure type of map. Right off the bat similar with the loading introduction the characters themselves have typos. Well the good thing is the description is pretty straight forward. You also get a free archer which also serves as your courier. The archer has a base health of twenty five thousand and range damage of one thousand, not bad for a courier.

Once you choose a character you make your way to the frontlines and start killing some enemy units. Killing the enemy is not as easy as it sounds, especially when your 5 hits away from dying even with a full health bar. Thankfully the class I picked is a sumaner which I guess it means it’s a summoner, since my skill set allow me to summon creatures to do my bidding. The character is also a ranged unit, thankfully.
There is no time to think. Just carefully surveying the battle field will chip off away important life points from your character, which in this case almost got mine killed. Enemies are constantly pouring in from the opposing front, giving you a brief moment to regroup then back to defending your base.  The map itself is pretty big. You can explore and find certain things such as enemies and allies. 


The Good

A map that is fun to play with friends or just defend the castle by your lonesome. Every once in a while a certain event takes place whether it be elves needing rescue or finding new allies to add to your army. It’s a nice touch. It has some nice custom models, one model in particular is one of my favorites by far.

The Bad

Like I said before the typos in this game is pretty prominent, not much character variety and the description is very lackluster. It maybe direct to the point but you can at least provide a back story for flavor. Spell bugs is also a concern. An example would be the summoner having a creature previously stronger only to revert to a weaker form with a higher spell level. I hope that they fix this in future updates.




And by far the best custom character I have ever laid my eyes on. It looks so very clean and it just blows my mind away. I..I don’t even know what it is…







Downloads


Heres a download link for all the maps I’ve reviewed so far and a few that I haven’t. I should have put the download links in each post I made I will do so from now on. Cheers everyone.

Thursday, April 25, 2013

Freaky Zombie Assault


Freaky Zombie Assault [ver. 1.1]
Map maker: [UME-projekt]
Map Type: Survival
Number of Players:
Replayability: 8/10

The premise is simple, to finish the game you must kill off every zombie spawning NPC called a mutation. You may think that is it but it gets better as the game moves on. It’s a simple game with cool guns and fun mechanics. The game starts with you choosing what class you will play, each class is different from the latter. They all possess the same skill set and character roles, the only defining factor is the guns each unit is equipped with. The gun for each unit varies in attack speed, fire power and rang of units. Some guns can only hit one target but has a very high attack speed. While other guns can attack three moving targets at once but have a very slow recovery time.

The first character class in the roster is the Special Forces class. This class is equipped with an MG42 which allows for a very fast attack rate and three grenades. The second class is the Troopers of District 9. The troopers of district nine have the arc gun which is a pretty strong gun albeit slow it is very powerful if used against a crowd of enemies since it has splash damage capability. Native troopers are the wild card of the bunch. Instead of having a gun they have an Indian staff which shoot fire balls. Now you may think it is a laughable class but those fireballs stun enemies for a good second or so. Running and gunning is a whole lot easier with this class. Space Marines of course have the bolter weapon which has a chance of dealing double damage. They also get smoke grenades for stunning enemy units. Electric Mans get the shock rifle which deals damage to 3 units like a multi shoot weapon, kinda slow but has decent damage. They also get a amphetamine injection an item that increases attack speed for a duration. Krauser Forces get a cross bow and repair kits. The cross bow is able to wound units. Wounded units generally lose substantial amounts of health over time.

Each weapon needs ammunition an can be bought at the dealer, the weapons themselves however cannot be bought at the dealer. There are also levels for the weapons, with each higher tier granting better damage and effects.

The Good.

It’s a very fun game. Each character class is unique and can hold his own ground. Each one catering to a different playing style whether making a last stand or running around and gunning down enemies to fleshy bits. 

The Bad.

Could have used more custom models, buildings in fact could have been better looking. It could have used a better atmosphere than just a town with a snow covered forest surrounding it. 


Wednesday, April 24, 2013

Zombie Assault Force


Zombie Assault Force [ver1.03]
Map maker: JaakkoAA
Map Type:  Defense, Survival
Number of Players: 2-12
Replayability: 8/10

This is one of my favorite maps to play. I just cannot get enough of it. It’s challenging, engaging and loads of fun to play, by your lonesome or with friends. You are split into two teams. There are different scenarios for you to choose. One mode requires you to outlive and outlast the other team, while another one wants you to pick a place to make your last stand. They all have one thing in common. The unrelenting assault of the mutated undead horde, that wishes to see you and your team mates dead. The intro is pretty sweet.

There are nine classes for you to choose, each with a unique load out of tools and skills that will help the team survive. There are little things that make the game a bit more special. For example the mechanics, you can loot houses/buildings and vehicles as well. Each house may give you a valuable item that can help but the catch is that while you are looting a timer appears. Your character cannot move until that timer has run out. You have to rely on your team mates to fend off enemies until you can move once more. There are also items scattered around the map,

The Good

Now the game makes use of ammunition if you run out of it, well you won’t last long in this game. The Arms dealer class can make ammo for the group, although it takes quite some time and a fair bit of mana. The Observer class can be used to scout ahead for enemies, valuable items, houses to ransack and people to rescue/recruit. Field Operations get to call for help. Detachment Commander gives morale bonuses such as speed and what not. Demolitions get to blow stuff up. The Scientist class examines the bodies left by the undead mobs and gets bonuses from it. The SAS marine can function as a tank for the team. Pioneers build barricades and other useful stuff. Medics heal and mend injuries all around. When facing enemies there is a chance that you will get injured. Once you are injured penalties occur. Decrease in movement speed is one of these penalties.

The Bad

It’s hard and the zombies themselves are unique, unique in a way that if something is in their way. They will launch themselves or their buddies in the air. The first time that happened I panicked and got mauled pretty easily. This is not a game I would recommend for beginners. When night falls, things get harder.

Legion of Heroes ORPG


Legion of Heroes ORPG [ver 2.3c]
Map maker: Drunk3nPanda
Map Type: RPG
Number of Players: 4-8
Replayability: 8/10

Imagine an RPG map in warcraft 3, a very long RPG game. This is a very time consuming game. If you want easy cheap 3 hour games, go play some other map. This one will take a while.  The good thing about maps such as this is the save feature that is present in ORPG maps. Which is amazing since Im sure you can load a character save file while playing on a different computer.

The game plays like an RPG hence the title “Legion of Heroes ORPG”. At the beginning you play as a Strong Man/ Strong Woman which ever floats your boat. You must complete quests given by NPCs scattered throughout the land. Killing spiders, finding people, destroying structures are all in the days work for your character. Your character isn’t given a specific role in the beginning he/she must make his way towards the second town/city to achieve a second more useful tier. From archers, priests and an unusual class a samurai. The second tier of character classes are much more varied and makes use of custom models.

The Good

Its simple and simple has always been good. It gets straight to the point where you have to kill this to get stronger. You get this item if you find this woman. You need to get to this town to further the game. I highly suggest that once you change classes reload the game. Use the code generated for your character at the beginning of the map. The quests seem to restart but you keep most of your items, well most of it.

The Bad

It is, like all ORPG maps, long and very time consuming. But that isn’t so bad hey at least you can save your character. Another thing is I wish the map could use more custom character models. 

Tuesday, April 16, 2013

Defence of the Earth Hellfail


Defence of the Earth Hellfail [ver 5]
Map maker: -Captain-jaMe-
Map Type: Defence, survival
Number of Players: 8-10 Full house
Replayability: 8/10

This is by far the map with the most quirkiest game mechanic ever. You don’t get to choose your heroes the normal way with hero taverns. Where most maps showcase the heroes backstory along with his/her/its main stat attribute and role/s(Tank, Nuker, Support..etc). This makes you grasp in the dark. Choosing heroes on this game, like clicking the random button in any character selection. You don’t kow what you are going to get.

Let me explain. You have fourteen characters which are represented by a letter, yes a letter not a clickable icon but a letter(Q.r.f.g.b.n.m.c.a.i.p.s.i.ll). Its really unique and at the same thing frustrating. The characters themselves are unique since most of them are custom made or modded warcraft 3 characters. From a cool looking Snowman, a team fortress inspired flame loving Gnoll, a Gandalf rip off aptly named granny, and of course anime based female characters with big guns.

There are a whole lot of shops scattered around the 4 corners of the map. The items themselves are weird. Crabs that give a life steal effect. Chickens having attack speed boosts(aptly named KFC). This is one weird map.

The Good

I like it because it tries to defer from the norm of the usual defend and survive maps. Where you have heroes running around in circles, trying to outrun and gun enemies down. It is not like that at all. You need to find a nice spot where you can hole yourself. You should not clash with waves headon. Even a full house taking enemies on, will end with half the heroes dead. The other half are scattered all over the map. 

The Bad

Game mechanic is weird and not for first time players. You are thrown into a game where the creator doesn’t bother to tell you smack, aside from typing a code and exploring on your own. You are bound to lose a few rounds before you win against a wave.