Im going to take a break from map reviews and touch up on warcraft history. On how it all began and from something so simple came a beautiful and pretty much a house hold name as far as Role playing games goes.
Way back when when not every home had a computer, when day time television was the 'bees knees' and when nerd were geeks and men wore spandex. Yes it was the late 80s when the digital age was setting its roots and computer gaming was but a simple past time for people.
The Warcraft franchise started with the 'Warcraft: Orcs and Humans' published and developed by Blizzard . Your standard fantasy tripe of playable humans and fantasy races(Orcs) fighting each other for whatever reason the scenario requires. Land grabbing, establishing territory, acquisition of resources. whatever. It changed the battlefield for RTS gaming forever.
There is a something one should take note of, some people say that warcraft was supposed to be Warhammer which belonged to GW(Games Workshop). As Blizzard was developing the game version of Warhammer what happened was that GW decided they didnt like how things were progressing and decided to pull out. Blizzard on the other hand decided to truck on renaming and changing a few things. And viola Warcraft was born
Monday, September 9, 2013
Friday, August 23, 2013
Hive Workshop
Here is a very wonderful community where you can find various stuff about Warcraft 3 and other fun things. It offers content for people to use, tutorials, helpful applications for map making and even stunning textures.
Link
Link
Tuesday, June 25, 2013
Resident Evil City of Hell
Resident
Evil City of Hell [ver9.2a]
Map
maker: Panguin
Map
Type: Survival
Number
of Players:1-8
Replayability:7/10
Ever wondered how resident evil would play in a warcraft 3
scenario? I stumbled upon a foreign map a while back and it played pretty well,
unfortunately I lost it but I found a translated one and it made me realize how
hard it was. Team mates will be very much appreciated.
The game starts with a vague intro of a sewer then its
character selection time. Im not sure but it features several characters from
the resident evil franchise from Leon to Ashley to characters I don’t recognize
since I only played RE4 from the franchise. Picking a suitable character choice
is essential since some characters have special skills that can be very useful,
such as Leon’s stun gun or Claire’s TNT bomber. Each has their strengths and
weaknesses. Some can move faster while others can shoot faster.
The game begins with you at the police station, fending off
attackers. Its split off into several chapters which have bosses you cannot
possibly defeat on your own. What you can do is stick close to NPCs since early
on the game, your damage is pretty useless.
There are quite a few cut scenes in this game, which should
be helpful to the player. Telling them the plot and where to go next but sadly
broken English prevents this. Looking beyong that and following the signals in
the mini map, you can progress smoothly
The Good
I have to note this map has some pretty detailed character
models. I am not sure it is because of the texture or the model itself but it
looks pretty sharp.
The Bad
Game items are hard to spot especially once hidden in grass
tiles. Consumables usually come in bright colors for players to quickly see and
use. In this map its black all thru out the game. Another thing I found was
some friendly NPCs instead of running or walking to a part on the map, they
dash their way into the fray. It doesn’t mess with the game or anything but it
irks me in a way.
DOWNLOAD LINK
DOWNLOAD LINK
Raziel the Soul Reaver Beta_35[ver]
Map
maker: Trinin
Map
Type: Campaign
Number
of Players:1-2
Replayability:3/10
Take a trip down memory lane and play one of the good games
for the PS1, Soul Reaver.
The map is very easy and is essentially a shortened version
of the game focusing only on the storyline of Soul Reaver. From learning how to
shift into the spectral realm to pass objects, to slaying everyone that stands
in your way, and finally having a showdown with your former master Kain.
It’s a ver quick game, Id probably take you a thirty minutes
to an hour at the most. Full of cut scenes and has custom models and even
sounds from the game itself.
It’s worth a try. But expect nothing more than a very quick
game. Dont blame me for anything.
Sunday, June 9, 2013
Goblin Experimentals [ver 6.00]
Goblin
Experimentals [ver 6.00]
Map
maker: aimaintesi host77
Map
Type: Survival/Coop
Number
of Players: 2 -12
Replayability:
7/10
I’ll make it simple you are a goblin which is from a goblin tribe from three goblin
tribes. The goal of the game is for you to decimate the opposing goblin tribe.
Create buildings, make traps hunting animals and do so many more in your quest to outlive and out last the
other tribes. Since this is a survival game you need to cooperate to win. There
are several roles from alchemists to miners, each job having advantages and
disadvantages. For example the alchemist has a skill that allows him to make
flowers/herbs/stuff sprout from the ground while a mechanic can instantly
create coal without needing a structure. The former is useful mid game while
the latter is effective early on.
Resource gathering is one of the main points of the game.
You constantly lose your HP while away from a campfire. You need wood from
cutting down trees, minerals from mining rocks and food from killing animals.
You can do all of this but doing so will cause you the game. As the game
suggests at some point you need to assign specific tasks to characters which
skills cater to that task. For an easier game flow cooperation is needed to
build a strong camp that can resist attack and raids from creeps and other
players.
Thankfully the structures build themselves. Resources are
all over the map waiting for you to plunder and utilize, they may not replenish
but there is a lot to go around. Once you get ample resource you can make
armors, swords, TNT and much more. Creating items took me a while, but you just
need the required parts in specific order to make the item.
The Good
It’s a fun game that makes the side races such as goblins
the main characters for once. Its challenging and there are different
strategies on how to play and hopefully win the game.
The Bad
You need to move fast and know what class is useful and how
to utilize the field. First time players will be put off playing against
experienced players. Resource management is everything.
Sunday, May 5, 2013
Destiny Arena
Destiny Arena [ver 1.9]
Map maker: …..
Map Type: Hero Arena
Number of Players: 1-10
Replayability: 7/10
Ever imagined several final fantasy heroes and villains
pitted against each other in a small arena. Opposing fronts trying to level the
playing field with magic and sword play. Destiny Arena is a map where you will
play final fantasy characters (heroes, villains) and win against the opposing
team. That’s how I remembered it. Now this version has a lot of characters from
different franchises (Naruto, Bleach, Fairy Tail and even Fate stay night).
Since I haven’t played the map for quite some time now, this is a very
refreshing surprise. It used to be just Final Fantasy based hero arena. Now
it’s an anime/manga based since the majority of characters are from that genre.
Along with same arena based maps of its kind it holds its own ground. With its
wonderfully done skills and fast paced game play. Teamwork is needed to rack
some kill score.
The Good
The models and textures are superb. You can see your
characters face and see the resemblance from the video game. Item building is
easy to grasp since the required upgrade for an item is simple next to it.
Character skill sets are also thought out. It notes what
kind of effect your skill has with its type. There are also areas where you
can, if you are strong enough, battle a Jinnchuuriki and hopefully win. You can
use the soul that it drops either for making a cursed item or selling it in the
shops. The skill effects aren’t that bad, not balls to the wall good but its
okay. Considering they have it to script it themselves.
The Bad
One of the most fatal bugs has been fixed and I thank the
map maker for this. Imagine out running a group of enemies, only to find out
that you can not return to your base. You had a one out of ten chance of
getting through. The enemies have a ten out of ten chance of unleashing all of
their skills on your sorry hide. Thankfully that bug has been fixed. The game
needs more custom content. Sure enough the game character models are on a
league of its own but the terrain, the mobs scattered throughout the map and
even the shop NPCs could use a little customization.
I mean the concept of killing a Jinnchuuriki for its soul is
pretty cool, adding a custom model for it will make it cooler.
Friday, May 3, 2013
War of the world
War of the world [ver 1]
Map maker: unknown
Map Type: Hero
Defense
Number of Players: 1-8
Replayability: 6/10
The opening description is pretty, how should I say this,
interesting. It’s broken English with typos here and there. But I cannot let
the description drive me away. The game might be good and fun to play. It’s a
defend your castle/structure type of map. Right off the bat similar with the
loading introduction the characters themselves have typos. Well the good thing
is the description is pretty straight forward. You also get a free archer which
also serves as your courier. The archer has a base health of twenty five
thousand and range damage of one thousand, not bad for a courier.
Once you choose a character you make your way to the
frontlines and start killing some enemy units. Killing the enemy is not as easy
as it sounds, especially when your 5 hits away from dying even with a full
health bar. Thankfully the class I picked is a sumaner which I guess it means
it’s a summoner, since my skill set allow me to summon creatures to do my
bidding. The character is also a ranged unit, thankfully.
There is no time to think. Just carefully surveying the
battle field will chip off away important life points from your character,
which in this case almost got mine killed. Enemies are constantly pouring in
from the opposing front, giving you a brief moment to regroup then back to
defending your base. The map itself is
pretty big. You can explore and find certain things such as enemies and
allies.
The Good
A map that is fun to play with friends or just defend the
castle by your lonesome. Every once in a while a certain event takes place
whether it be elves needing rescue or finding new allies to add to your army.
It’s a nice touch. It has some nice custom models, one model in particular is
one of my favorites by far.
The Bad
Like I said before the typos in this game is pretty
prominent, not much character variety and the description is very lackluster.
It maybe direct to the point but you can at least provide a back story for
flavor. Spell bugs is also a concern. An example would be the summoner having a
creature previously stronger only to revert to a weaker form with a higher
spell level. I hope that they fix this in future updates.
Downloads
Heres a download link for all the maps I’ve reviewed so far
and a few that I haven’t. I should have put the download links in each post I
made I will do so from now on. Cheers everyone.
Thursday, April 25, 2013
Freaky Zombie Assault
Map maker: [UME-projekt]
Map Type: Survival
Number of Players:
Replayability: 8/10
The premise is simple, to finish the game you must kill off
every zombie spawning NPC called a mutation. You may think that is it but it
gets better as the game moves on. It’s a simple game with cool guns and fun
mechanics. The game starts with you choosing what class you will play, each class
is different from the latter. They all possess the same skill set and character
roles, the only defining factor is the guns each unit is equipped with. The gun
for each unit varies in attack speed, fire power and rang of units. Some guns
can only hit one target but has a very high attack speed. While other guns can
attack three moving targets at once but have a very slow recovery time.
The first character class in the roster is the Special
Forces class. This class is equipped with an MG42 which allows for a very fast
attack rate and three grenades. The second class is the Troopers of District 9.
The troopers of district nine have the arc gun which is a pretty strong gun
albeit slow it is very powerful if used against a crowd of enemies since it has
splash damage capability. Native troopers are the wild card of the bunch.
Instead of having a gun they have an Indian staff which shoot fire balls. Now
you may think it is a laughable class but those fireballs stun enemies for a
good second or so. Running and gunning is a whole lot easier with this class. Space
Marines of course have the bolter weapon which has a chance of dealing double
damage. They also get smoke grenades for stunning enemy units. Electric Mans
get the shock rifle which deals damage to 3 units like a multi shoot weapon,
kinda slow but has decent damage. They also get a amphetamine injection an item
that increases attack speed for a duration. Krauser Forces get a cross bow and
repair kits. The cross bow is able to wound units. Wounded units generally lose
substantial amounts of health over time.
Each weapon needs ammunition an can be bought at the dealer,
the weapons themselves however cannot be bought at the dealer. There are also
levels for the weapons, with each higher tier granting better damage and
effects.
The Good.
It’s a very fun game. Each character class is unique and can
hold his own ground. Each one catering to a different playing style whether
making a last stand or running around and gunning down enemies to fleshy
bits.
The Bad.
Could have used more custom models, buildings in fact could
have been better looking. It could have used a better atmosphere than just a
town with a snow covered forest surrounding it.
Wednesday, April 24, 2013
Zombie Assault Force
Map maker: JaakkoAA
Map Type: Defense,
Survival
Number of Players: 2-12
Replayability: 8/10
This is one of my favorite maps to play. I just cannot get
enough of it. It’s challenging, engaging and loads of fun to play, by your
lonesome or with friends. You are split into two teams. There are different
scenarios for you to choose. One mode requires you to outlive and outlast the
other team, while another one wants you to pick a place to make your last
stand. They all have one thing in common. The unrelenting assault of the
mutated undead horde, that wishes to see you and your team mates dead. The
intro is pretty sweet.
There are nine classes for you to choose, each with a unique
load out of tools and skills that will help the team survive. There are little
things that make the game a bit more special. For example the mechanics, you
can loot houses/buildings and vehicles as well. Each house may give you a
valuable item that can help but the catch is that while you are looting a timer
appears. Your character cannot move until that timer has run out. You have to
rely on your team mates to fend off enemies until you can move once more. There
are also items scattered around the map,
The Good
Now the game makes use of ammunition if you run out of it,
well you won’t last long in this game. The Arms dealer class can make ammo for
the group, although it takes quite some time and a fair bit of mana. The
Observer class can be used to scout ahead for enemies, valuable items, houses to
ransack and people to rescue/recruit. Field Operations get to call for help.
Detachment Commander gives morale bonuses such as speed and what not. Demolitions
get to blow stuff up. The Scientist class examines the bodies left by the
undead mobs and gets bonuses from it. The SAS marine can function as a tank for
the team. Pioneers build barricades and other useful stuff. Medics heal and
mend injuries all around. When facing enemies there is a chance that you will
get injured. Once you are injured penalties occur. Decrease in movement speed
is one of these penalties.
The Bad
It’s hard and the zombies themselves are unique, unique in a
way that if something is in their way. They will launch themselves or their
buddies in the air. The first time that happened I panicked and got mauled
pretty easily. This is not a game I would recommend for beginners. When night
falls, things get harder.
Legion of Heroes ORPG
Map maker: Drunk3nPanda
Map Type: RPG
Number of Players: 4-8
Replayability: 8/10
Imagine an RPG map in warcraft 3, a very long RPG game. This
is a very time consuming game. If you want easy cheap 3 hour games, go play
some other map. This one will take a while. The good thing about maps such as this is the
save feature that is present in ORPG maps. Which is amazing since Im sure you
can load a character save file while playing on a different computer.
The game plays like an RPG hence the title “Legion of Heroes
ORPG”. At the beginning you play as a Strong Man/ Strong Woman which ever
floats your boat. You must complete quests given by NPCs scattered throughout
the land. Killing spiders, finding people, destroying structures are all in the
days work for your character. Your character isn’t given a specific role in the
beginning he/she must make his way towards the second town/city to achieve a
second more useful tier. From archers, priests and an unusual class a samurai. The
second tier of character classes are much more varied and makes use of custom
models.
The Good
Its simple and simple has always been good. It gets straight
to the point where you have to kill this to get stronger. You get this item if
you find this woman. You need to get to this town to further the game. I highly
suggest that once you change classes reload the game. Use the code generated
for your character at the beginning of the map. The quests seem to restart but
you keep most of your items, well most of it.
The Bad
It is, like all ORPG maps, long and very time consuming. But
that isn’t so bad hey at least you can save your character. Another thing is I
wish the map could use more custom character models.
Tuesday, April 16, 2013
Defence of the Earth Hellfail
Map maker: -Captain-jaMe-
Map Type: Defence, survival
Number of Players: 8-10 Full house
Replayability: 8/10
This is by far the map with the most quirkiest game mechanic
ever. You don’t get to choose your heroes the normal way with hero taverns.
Where most maps showcase the heroes backstory along with his/her/its main stat
attribute and role/s(Tank, Nuker, Support..etc). This makes you grasp in the
dark. Choosing heroes on this game, like clicking the random button in any
character selection. You don’t kow what you are going to get.
Let me explain. You have fourteen characters which are
represented by a letter, yes a letter not a clickable icon but a
letter(Q.r.f.g.b.n.m.c.a.i.p.s.i.ll). Its really unique and at the same thing
frustrating. The characters themselves are unique since most of them are custom
made or modded warcraft 3 characters. From a cool looking Snowman, a team
fortress inspired flame loving Gnoll, a Gandalf rip off aptly named granny, and
of course anime based female characters with big guns.
There are a whole lot of shops scattered around the 4
corners of the map. The items themselves are weird. Crabs that give a life
steal effect. Chickens having attack speed boosts(aptly named KFC). This is one
weird map.
The Good
I like it because it tries to defer from the norm of the
usual defend and survive maps. Where you have heroes running around in circles,
trying to outrun and gun enemies down. It is not like that at all. You need to
find a nice spot where you can hole yourself. You should not clash with waves
headon. Even a full house taking enemies on, will end with half the heroes
dead. The other half are scattered all over the map.
The Bad
Game mechanic is weird and not for first time players. You
are thrown into a game where the creator doesn’t bother to tell you smack,
aside from typing a code and exploring on your own. You are bound to lose a few
rounds before you win against a wave.
Monday, April 15, 2013
Diablo Defense Survival
Map maker: Rus|Verm
Map Type: Hero
defense
Number of Players: 1-8
Replayability: 7/10
Another defense map that is one of the hardest maps I have
ever played. The game constantly throws enemy mobs at you, not giving you a
seconds chance to even breathe. The variety of characters is amazing, allowing
you to take the game on with any strategy you can think of off. Its really
interesting having different archetypes of heroes such as sorcerers and
assassins following different paths. Lightning based magic, Assasins attacking
from the shadows or with a bow and arrow. It captures the appeal of the Diablo
universe in its own unique way.
Teamwork is required to even progress thru the game and
playing solo is a death wish. The map features items derived from the Diablo
universe. Such things are the Horadric Malus, rare jewels Amethysts, etc. One
thing that bothers me is I cant seem to find a courier for you. Defending on
the frontlines while choosing which item to purchase aint easy. It gets harder
when your character has to go back and forth, even if the game has portals that
lead to the main base or an in-game command for easy teleportation for
players.
The Good
Where Do I start, the game forces you to be creative and at
the same time make critical decisions that will either send you and your team
mates to an early death or propel you to the next wave. The different classes
of one job is a definite plus. You can choose whether you want so shoot balls
of fire or send volleys of ice from the sky.
The Bad
There is not much I can say here, it is one of those few
good maps that stand out from the rest. I would recommend people to play this
game, even if you’re not fan of Diablo or haven’t played a game from the
franchise.
Thursday, April 11, 2013
Archimondes Arena
Archimondes Arena [ver 2.0]
Map maker: Mr_Bean
Map Type: Hero Arena, Cooperative
Number of Players: 2-4
Replayability: yes
A map that has very little room for you to move about but do
not let that enclosed space fool you. This map has a lot of perks than the
usual plethora of kill - buy cycle prevalent in Hero arena based maps.
The heroes themselves are well made with team work in mind. Warriors,
mages, thieves and archers are all available choices for you. Regardless what
character you choose all it matters is that you can perform the role that you
chose to play.
The game features the usual line up of shops. Equipment to
boost your characters abilities, making surviving a least bit easier.
Consumables that could save you from the brink of death. The thing that I like
about this game is the gamble system. You could win it all and at the same time
lose everything in an instant. The arena managers use is to inform the players
what they will be facing in the next rounds. Along with the weather and other
factors that may help or slow them down.
The Good
It is an easy map that’s fun to play with friends or solo.
Not much strategy is needed to win in this game. You just don’t need to suck
and you’ll be fine. Even first time players can without a doubt survive all 25
rounds. The map is still in its early stages, it could go far.
The Bad
Its short very short. The map is small not much room to
breathe. The monsters themselves are not much of a threat. Provided you know
what you should be doing. The boss can be outsmarted and killed with ease,
again if you know what you are doing. Item themselves are just your run of the
mill equipment. Not much can be said.
Wednesday, April 10, 2013
Resident Evil Snow
Resident Evil Snow [ver3.4]
Map maker: Sthen
Map Type: Survival
Number of Players: 6-8
Replayability: probable
The plot of the game is simple. Your vehicle (in this case a
helicopter) has crashed into a snowy area, you must now survive the inescapable
onslaught of the mutated and dead things. Its just a run and gun type of thing.
The problem in these type of scenarios are when you don’t have room to run
around any longer. The main purpose of the game is for you to survive, other
important factors such as strategic turret usage and vantage points such as
higher ground. Guns play an important role. They modify the damage of the
player, without ammunition a gun is practically useless. The player can opt for
weapons that don’t require ammo, such as the drill weapon or plasma based
weaponry. You can also go for unarmed combat with your trusty combat knife but
you wouldn’t last 5 seconds against an approaching mob of enemies.
The enemies range from your usual undead guy to mutated
spiders and other weird things.
The Good
The thing I like about survival games against zombies is the
crawl stance. Although not featured in every game, you can find it in most. I
like the fact that endless amounts of mutated creatures are coming for you yet
you have the time to lay on the ground, shoot at em and crawl away. Its
delightful. The variety of guns is a nice touch.
The Bad
You shoot them, they go down back to the ground. You reload
and shoot them again. Certain times when you have to run a bit and circle
around, then shoot them again. That’s all there is too it. You can unlock some
rooms and gain the valuable items inside. But actually finding the keys is
another different story. You might actually end getting killed looking for a
way to unlock the rooms. Rinse and repeat everyone.
Fortress Survival Alpha
Map maker: Mad Nevo
Map Type: Survival
Number of Players: Full House
Replayability: yes
The game is all about surviving. As waves upon waves of
creatures are unleashed you must be able to hold them off until the timer
reaches zero. You have 50 minutes to outlive everyone else on the map. You have
to choose where you will make your last stand. Make sure the place can
outfitted to become impenetrable, since you are holding off creatures that want
to tear your heart out. There are several area in the map where NPCs can be
found. While they cannot be converted into your units they provide additional
fire power early in the game. You can claim these areas, some NPCs will ask you
to defend them for a span of time. Doing so will convert them into your units
in the long run.
Building Structures is how you win or survive in this game.
There are a lot of buildings for you to choose. From barricades, towers, lumber
mills, a command post, robot factory and regenerating wells. You should take
note that it takes a while to build a structure, much more as to raising its
tier. Aside from the creeps spawning left and right, Boss mobs also appear
every so often. They will leave a trail of destruction behind them as they come
for you.
The Good
It’s a fun game, very addicting to say the least. You need
friends when playing this or not and just go solo. It wont be as easy as going
with mates you can count on. I hope micro management is something you have
picked up. It will come in handy.
The Bad
Its hard, limited building space and acquisition of
resources takes a while. While it can be remedied with raising the buildings
tier, it is not as easy as it sounds. But I guess that’s where the game shines.
Tuesday, April 9, 2013
Protect The House!
Protect The House! [ver 2.6]
Map maker: PainRelievers
Map Type: Castle Defense
Number of Players: 5 - 10
Replayability: yes
It is another map with another structure to defend and more
zombies to dispose. I couldn’t specify how important teamwork is, just to make
it through the first wave. The premise is very simple. In the very exact middle
of the map is your house and you must protect it from the relentless onslaught
of undead creatures.
Player roles are split into a variety of jobs. Gunner, Firebat,
Medic, Sniper, Engineer and the Gunslinger comprise the games roles. There is
little to no difference between character classes. Some cant shoot as fast as
the other characters but deal twice the damage. While some can act as mobile
altars resurrecting fallen allies as they go. They all have one thing in common
and that is they can summon buildings.
The game has two shops for you to purchase items and tomes.
The tomes themselves don’t seem to do much, even if they do the effect is
miniscule. The buildings that you can make range from basic upgradable towers,
repair bots, barricades, bunkers and defibrillator units to shock your team
mates back to life.
The Good
Fun, exhilarating and makes you act on choices that will
either progress you and your team mates to another level or spell demise for
everyone. Build towers and barricades upgrade them quickly or use your money to
upgrade your character, adding more damage and health to fend off enemies.
The Bad
It’s a pretty quick game, once you get the tactics and
strategy down. The game is over. The map itself is pretty small just a few
shops with items that really doesn’t do much good. The game could benefit with
more shops offering services such as mercenaries, consumables, and other
things.
Zombieland
Zombieland [ver 1.1]
Map maker: Nafre
Map Type: Defense
Number of Players: 4-8
Replayability: Yes
A map where you take the role of a soldier (makes use of a
marine model) that must fight off hordes upon hordes of the undead menace using
what little time you have let to find a way out. Its best that you team up
buddies since playing this on single player is difficult although not
impossible. The map revolves around two things, defending the chopper and
repairing it. There are specific points in the map where I guess you can
salvage materials (lumber) to help you restore the choppers health.
A merchant provides you a myriad of weapons, armors and
consumable items shake things up. You can choose to have weapons that either
focus on speed or have a higher damage output. Or fill all of your equipment
slots with all the armor you can find, taunt the zombies and have them chase
you around. Or just firebomb/chemical bomb every zombie you see.
A simple job system is in place, thus making you choose
whether you stay as a marine or turn into a scientist. Scientist can have two
uses, give you health or restore mana quickly. And a spot on the map where you
can earn instant money for items, if you survive though.
The Good
It’s a fun map that doesn’t let you, but wants you to
actually cooperate with fellow team members so you can win and survive every
wave thrown at you. And with each wave they grow stronger and tougher.
The Bad
The map is too small while nothing being wrong with small
maps, I just felt that this map could’ve used more freedom for the characters
to explore and scrounge up some stuff. One peculiar thing I saw was the zombies
that spawn at night time, the one that are supposed to attack me seems to be
mowing down the zombies that spawn at the graveyard. Very exploitable.
Sunday, March 31, 2013
Lby 6.1
Map maker: Unavailable(war3.uuu9.com)
Map Type: Castle
Defense
Number of Players: 6
Replayability: yes
It is another map that focuses on defending a structure;
this time around it’s the eye of Sargeras model on a stick. It’s the usual plethora
of skill spamming utilizing team mate combos and what not. You don’t get much
of a choice of characters in the game. You get what is assigned to you and just
wing it. Even if you do not get a chance to choose; It is not that much of a
problem the characters themselves can hold their ground.
It features the usual shops of weapons, potions and tomes. A
monster arena for quick money farming and a boss arena as well, it has custom
models for bosses. And a more few things I haven’t really checked out.
The Good
Custom models (pretty neat) Varying degrees of difficulty
from defunct hp mobs to randomized character picks against mobs having HP
nearly impossible to kill. Another thing that creators should be praised or and
should be a standard in maps is the damage counter. You usually don’t see the
actual damage a hero deals towards an enemy only critical hits are shown. This
map lets you see the numbers in all its full glory with decimals and what not.
The Bad
Ive been having a string of bad luck lately. It seems that
the maps that I find, well I cant see anything. Im relying on luck on what
modes to choose and what characters to play with. Sometimes you win with an
overpowered character but mostly you get smacked around; since you don’t know
which item to buy or which skill to put in. The only thing I can seem to rely
on is potions and tomes, anything else is a shot to the moon.
Friday, March 29, 2013
Jump 2.3
Map maker: Unavailaible(http://jump.uuu9.com/)
Map Type: AoS
Number of Players: 3v3, 5v5
Replayability: yes
It is another map where anime characters are mashed up in a
battle field. Forced to fight each other for glory and survival. It uses custom
models as all anime oriented maps do, but what sets this one from the others is
that its textures are amazing. This map gets my vote for having the most
beautiful texture Ive seen on a warcraft 3 model. Its so very detailed and looks
natural, just like how they were in the anime/manga universe they were in.
The Good
It’s a very fast paced game, that centers around teamwork
and proper coordination. Without those two key elements well, winning isn’t
going to be easy. Its very beautiful to
watch and behold, at the same time it also might confuse players since the
skill animation tends to get pretty bright and distracting.
The Bad
I really don’t see anything bad with this. Oh yeah I cant
see some the text in the menu when selecting something. But Im sure you have
luck on your side and you will probably choose the appropriate settings for
you. The worst you could pick is random characters and that’s not so bad since
everyone was made nicely.
Tuesday, March 26, 2013
loli 2.1
Map maker: unavailable
Map Type: Hero
defense
Number of Players: 6
Replayability: yes
A map that, instead of burly big warriors or Amazonian
women, you have guessed it little girls for playable characters. The characters
themselves are taken from known media such as the Touhou franchise, Rozen
maiden, Black rock shooter, Shakugan no shana and what seems to be a palette
swap of prince Kael’thas (I did not know that he qualified for a loli
character.)
The objective of the game is simple. You must protect your
house from oncoming waves of enemies.
Through teamwork and skill spamming finishing the game is an
easy task.
The Good
It’s a very fun replayable game, with teamwork a necessary
element in reaching the final levels. The character models are simply adorable.
The skills blend flawlessly in the background. It is your run of the mill map
with custom models with custom spell effects, it is beautiful.
The Bad
Did I mention that I could not read or see any description
on this map. The only thing that I could make out was the tomes that you buy
for adding some extra point in your attributes (strength, agility,
intelligence). Aside from that and
looking around for some hunting grounds to earn more cash, I could not figure
out the item builds. Everything had the icon of an axe, with varying prices it
was hard to decipher which I should buy, which I want to buy, which I need to
buy, etc.
Monday, March 18, 2013
The Lost Temple
Map maker: Search2Destroy
Map Type: Claim and
Defend.
Number of Players: 4v4
Replayability: not so
much
The Lost temple is set on an island where several heroes are
put to the test to claim the lost temple for the side they are aligned with. 4
statues reside in the temple, destroying the statues releases a guardian an
invisible force that will spawn once an obelisk has been claimed, determined to
seek and slay the owner of said obelisk.
The Good
It’s a simple map, with simple objectives. The heroes
themselves though quite few are nicely done, might need a bit of nerfing but
skills are pretty and the passive skills make the game more exciting as its
effects tend to make farming for money easier or roaming the map faster. The
item build is easy and understandable enough buy the same equipment again until
you reach the highest tier possible. Equipment with diverse effects requires
you to buy a recipe book and travel to different shops scattered around the
map. Boss mobs make the game less boring from the simple claim and survive type
of game play. A weather system that forces players to move about the island.
The Bad
It’s in its early stages, not much here. Map is small along
with some confusing recipe combinations that will take some time to grasp.
Thursday, March 14, 2013
Knight Footmen-Wars Tz
Map maker: Aron
Map Type: multi mode
Number of Players: 1 - 12
Replayability: yes
A map that brings back one of the early game modes that sparked the warcraft map modding community. A mode where you pick a hero that must destroy the opponents base of operations, add some racial bonuses and penalties, unit upgrades and strategies. The stage is set for some fun times. It can be fast such as run and gun or a war of attrition. Your play style will decide your fate.
The game has four modes for you to choose from Survivor mode, Classic mode, Hero Defense and Hero Arena. Each mode is the same with little differences. The map is littered with your troops fighting against the enemy. Think of yourself as a general commanding an army tasked whether to make them deal more damage, upgrade their armor, turn them into berserkers or heal faster in battle. The decision is up to you. The heroes are well enough to use, each can stand his own ground couple that with some friends and it’s a royal rumblin rockin good time.
The Good
It’s a fun map, as all maps should be enjoyable to say the most. Some bosses are around to make things more lively. Basic item building with a point system in place to for item balance. The norms are in place which is good for the game since beginner players can handle things quickly and efficiently during game time.
The Bad
It is not that there is something wrong with it, it is just that kill some heroes destroy the base. The premise is shallow not much lore or connection for you to feel towards your character and the game.
Thursday, February 14, 2013
Bleach vs Naruto: Generations
Map maker: KIRPAIN
Map Type: Hero Arena
Number of Players: 2v2, 3v3, 5v5
Replayability: No
The map is geared towards characters beating the crap out of
each other using techniques they have developed over time, characters taken
from mangas to be specific. It is nice but I cant see any description on the
skills and on the items.
The GOOD
The logic is simple as all maps of its kind are. Garner
enough kills to win, to easily kill characters you need skills, skills that can
be unlocked once you hit a certain level. You get experience from killing
things around the arena. It’s a vicious simple cycle anyone can understand. The
thing that I’d like to point out here is the characters themselves are taken
from current serialized manga meaning that whatever skills or appearance they
have are somewhat up to date. The skills they utilize when in the battle field
tend to get, as always with these types of games, larger than life. The models
look pleasing to the eye, skills as I have stated again and again are amazing,
it simple and since the map is in its early stages it has a lot of promise.
The BAD
There is an anti cheat system in the game for single player,
what I cannot grasp is that you don’t even have an AI system to test with. You
bothered to prevent people from cheating their way in the game ins single
player mind you and they cant even fight against someone. I mean who does that,
its just plain annoying. Warp point are poorly positioned, they look nice as a
giant orb of what seem to be the universe but they are poorly placed. Some
skills just make you wonder what is going on, your POV changes and there some
flashing lights and that’s it no damage, no status effects. Just a plain light show
that actually puts you in harms way rather than a saving grace.. The game has a
good concept that it wants to show, it fails to do so. Overpowered characters
are a staple and underpowered characters make it a lot more fun. Its in its
early stages don’t expect much.
Sunday, February 3, 2013
Jurassic Park Survival Enhanced Edition
Map maker: SaMmM
Map Type: Survival
Number of Players: 2-7(Coop)
Replayability: yes
Do you like dinosaurs, do you like warcraft ever imagined
them together. Yes this map is about the well loved Jurassic park series. In
this scenario you must survive, you must fend for yourself against dinosaurs of
different kinds big and small especially the ones that are hungry.
A challenging map that requires you to think quick and play
things smart since each second that goes by, the window of safety grows smaller
and you do not want to be caught dead in these woods. You and your comrades
have roles to play each one needed for success. Either a biologist, physicist,
mechanic or a poacher. Each one designed for specific purposes since one cannot
achieve the other. The area is split into different terrains with specific pros
and cons. One terrain may offer quicker building production but pose a larger
threat since bigger and tougher dinosaurs thrive in those areas. While a
certain place spawn fruits for you and your friends to eat and make you
stronger, much like ambrosia, but finding one is riskier the longer you stay to
look for them.
Now the job that your character chooses allows him to
specific perks, vehicles and/or items that will help repel or tame the
dinosaurs out in the park. You are not limited to choosing more than one
affiliation however resources tend to restrict you from doing so. Mechanics
allows you to produce vehicles for scouting the lands for supplies. Vehicles
are very important later on in the game when everything goes full blown
apocalypse. Think of the mechanic as the job for mobility and swiftness.
Poachers have accessed to weapons, specialized in taking down anything that
moves and gets more gold than any survivor for killing. Pistols, machine guns,
grenades are the tools of the trade of your Jurassic poacher eventually he will
resort to traps using land mines and C4 explosives. Biologist relies on the
science of genetic manipulation and dinosaur relations. Taming dinosaurs and
using them as a cheap workforce, various mutations, health augmentations,
damage modifiers make up for what the Biologist lack in fire arms and vehicles.
The physicist rounds up the whole gang, has access to all turrets in the game,
needed for an impenetrable base. There
are hints scattered around the map in the form of notes, tips include how to
catch dinosaurs, cheap fuel alternative and the like.
It’s a pretty good map although I find the pterodactyl model
wrong, pretty sure pterodactyls did not have goatees.
Saturday, February 2, 2013
Pain vs. Zombie
Pain vs. Zombie [ver. 2]
Map maker:
Map Type: Survival
Number of Players:
1-10(Coop)
Replayability: yes
Zombie survival maps have always been a favorite of mine to
test fending off waves upon waves of undead, usually with a boss, hungry and
wanting to eat your brain. These types of maps ranges from scour the city for supplies
protect your HQ from the zombies, or just plain run and gun in an arena. Now
this map is odd, since it makes use of anime characters (villains in fact)
instead of the usual stock marine or soldier. A peculiar matchup of two
contradicting worlds sounds delightfully interesting.
The map starts with you choosing from nine different
characters. Each with skills suited to its title if you do not know whom to
pick I’d suggest that you read the manga from which the characters are taken
from since their skills range from summoning animals, unleashing flames into
the battlefield and other craziness that changes the game. After you have
chosen a character you get to pick a sword for your character, each sword has a
unique skill bestowed upon it. Depending on which sword it can range from
entangling the enemy, shooting bolts of lightning or scattering red lasers for
immolation damage.
Game play is very fun and perky at times. The zombies seem to attack in droves
encircling your character the best advice would be to run and occasionally spam
offensive skills. With each round the zombies grow stronger the mobs appearance
don’t seem to change but they get tougher and harder to hit each time. Killing
an enemy sometimes doesn’t work since they comeback a second time kind of
redundant an undead becoming an undead. A quirk that may either save you or
kill you is the high jump ability. Its
random and only occurs when your character is moving it could save you by
avoiding a group of enemies or back fire by landing you in a group of enemies.
Some Bosses have traits that require strategies mainly they
have ridiculous amounts of armor and they come in three along with normal
zombies each round provides. Later in the game zombies develop ranged attacks,
wind walk capable. And prepare to get swamped when they start summoning more of
them. Eventually after killing everything that the game can throw at you, you
will reach a boss who is tougher than anything else that you have faced.
Saturday, January 26, 2013
V.....(??)
Map maker:
Map Type: Clear the dungeon
Number of Players: 5
Replayability: yes
Every once in a while you find a map, that has no
description on what it is about nor its creator, no goal set out for you to
accomplish, not even a single skill description. People on this circumstance
just try and play the game choosing a hero by randomly guessing what its role
just by looking at it, you may get lucky and get a well rounded hero or you may
get screwed over and get a hero that cannot do anything on the battlefield. It’s a very fun game albeit I cannot
understand what is going on and there doesn’t seem to be any story.
I mean this map can be a wonderful thing in itself, but I cant go
willy nilly and rely on lady luck to save me every time we encounter mobs,
especially boss mobs. But I digress this is a fun map to play just you and maybe a couple of your friends dungeon crawling, fighting monsters of every kind from scaly fishmen to the wretched undead. You will be overwhelmed at first thankfully your skills make your adventure easier every inch of the way. Venturing into the unknown armed with just your instincts and thirst for anything fun can go a long way in this map.
Tuesday, January 22, 2013
Deadly Hate
Deadly Hate [ver]
Map maker: DarkFang
Map Type: Skirmish
Number of Players: 2v2 4v4 5v5 (AI)
Replayability: yes
A breath of fresh air from the usual warcraft skirmish map
since this map adds new races and generally modded several aspects of the game(food
count, recipe system, etc.) along with tweaking the original races available.
Beautiful terrain laden with unusual mobs, a market place in
the middle where you can buy oddities that will make your gaming experience
much more pleasant(buildings, troops, fertilizer). Strength in numbers and
micro management are needed to survive carefully choosing your squads so that
they complement each other and maximize their capability might just make your
base live long enough for you to achieve and unlock higher ranking units. A
good tactic to use in the game later on is a “war of attrition” try to claim as
many gold mines as you can since the food cap is increases as the game
progresses and building a diversified army will not be a problem. Build towers a whole lot of em, especially of
your base is located near a gateway.
Learn to create units fast enough to scour the map and harass the enemy a bit to strain their progress. Mobs drop certain items that can be stacked up to give bonus stats or sell it for gold you could always use a few gold pieces here and there. Relics are items that allow hero characters to cast certain abilities and traits which is an amazing feat, the penalty however for using such grand items is that you are unbelievably slow
Learn to create units fast enough to scour the map and harass the enemy a bit to strain their progress. Mobs drop certain items that can be stacked up to give bonus stats or sell it for gold you could always use a few gold pieces here and there. Relics are items that allow hero characters to cast certain abilities and traits which is an amazing feat, the penalty however for using such grand items is that you are unbelievably slow
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